source: branches/1.2/workflow/js/fckeditor/editor/_source/classes/fcktoolbarbutton.js @ 1349

Revision 1349, 2.2 KB checked in by niltonneto, 15 years ago (diff)

Ticket #561 - Inclusão do módulo Workflow faltante nessa versão.

  • Property svn:executable set to *
Line 
1/*
2 * FCKeditor - The text editor for Internet - http://www.fckeditor.net
3 * Copyright (C) 2003-2007 Frederico Caldeira Knabben
4 *
5 * == BEGIN LICENSE ==
6 *
7 * Licensed under the terms of any of the following licenses at your
8 * choice:
9 *
10 *  - GNU General Public License Version 2 or later (the "GPL")
11 *    http://www.gnu.org/licenses/gpl.html
12 *
13 *  - GNU Lesser General Public License Version 2.1 or later (the "LGPL")
14 *    http://www.gnu.org/licenses/lgpl.html
15 *
16 *  - Mozilla Public License Version 1.1 or later (the "MPL")
17 *    http://www.mozilla.org/MPL/MPL-1.1.html
18 *
19 * == END LICENSE ==
20 *
21 * FCKToolbarButton Class: represents a button in the toolbar.
22 */
23
24var FCKToolbarButton = function( commandName, label, tooltip, style, sourceView, contextSensitive, icon )
25{
26        this.CommandName                = commandName ;
27        this.Label                              = label ;
28        this.Tooltip                    = tooltip ;
29        this.Style                              = style ;
30        this.SourceView                 = sourceView ? true : false ;
31        this.ContextSensitive   = contextSensitive ? true : false ;
32
33        if ( icon == null )
34                this.IconPath = FCKConfig.SkinPath + 'toolbar/' + commandName.toLowerCase() + '.gif' ;
35        else if ( typeof( icon ) == 'number' )
36                this.IconPath = [ FCKConfig.SkinPath + 'fck_strip.gif', 16, icon ] ;
37}
38
39FCKToolbarButton.prototype.Create = function( targetElement )
40{
41        this._UIButton = new FCKToolbarButtonUI( this.CommandName, this.Label, this.Tooltip, this.IconPath, this.Style ) ;
42        this._UIButton.OnClick = this.Click ;
43        this._UIButton._ToolbarButton = this ;
44        this._UIButton.Create( targetElement ) ;
45}
46
47FCKToolbarButton.prototype.RefreshState = function()
48{
49        // Gets the actual state.
50        var eState = FCK.ToolbarSet.CurrentInstance.Commands.GetCommand( this.CommandName ).GetState() ;
51
52        // If there are no state changes than do nothing and return.
53        if ( eState == this._UIButton.State ) return ;
54
55        // Sets the actual state.
56        this._UIButton.ChangeState( eState ) ;
57}
58
59FCKToolbarButton.prototype.Click = function()
60{
61        var oToolbarButton = this._ToolbarButton || this ;
62        FCK.ToolbarSet.CurrentInstance.Commands.GetCommand( oToolbarButton.CommandName ).Execute() ;
63}
64
65FCKToolbarButton.prototype.Enable = function()
66{
67        this.RefreshState() ;
68}
69
70FCKToolbarButton.prototype.Disable = function()
71{
72        // Sets the actual state.
73        this._UIButton.ChangeState( FCK_TRISTATE_DISABLED ) ;
74}
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