/* Copyright (c) 2003-2009, CKSource - Frederico Knabben. All rights reserved. For licensing, see LICENSE.html or http://ckeditor.com/license */ /** * @fileOverview Defines the {@link CKEDITOR.editor} class, which represents an * editor instance. */ (function() { // The counter for automatic instance names. var nameCounter = 0; var getNewName = function() { var name = 'editor' + ( ++nameCounter ); return ( CKEDITOR.instances && CKEDITOR.instances[ name ] ) ? getNewName() : name; }; // ##### START: Config Privates // These function loads custom configuration files and cache the // CKEDITOR.editorConfig functions defined on them, so there is no need to // download them more than once for several instances. var loadConfigLoaded = {}; var loadConfig = function( editor ) { var customConfig = editor.config.customConfig; // Check if there is a custom config to load. if ( !customConfig ) return false; var loadedConfig = loadConfigLoaded[ customConfig ] || ( loadConfigLoaded[ customConfig ] = {} ); // If the custom config has already been downloaded, reuse it. if ( loadedConfig.fn ) { // Call the cached CKEDITOR.editorConfig defined in the custom // config file for the editor instance depending on it. loadedConfig.fn.call( editor, editor.config ); // If there is no other customConfig in the chain, fire the // "configLoaded" event. if ( editor.config.customConfig == customConfig || !loadConfig( editor ) ) editor.fireOnce( 'customConfigLoaded' ); } else { // Load the custom configuration file. CKEDITOR.scriptLoader.load( customConfig, function() { // If the CKEDITOR.editorConfig function has been properly // defined in the custom configuration file, cache it. if ( CKEDITOR.editorConfig ) loadedConfig.fn = CKEDITOR.editorConfig; else loadedConfig.fn = function(){}; // Call the load config again. This time the custom // config is already cached and so it will get loaded. loadConfig( editor ); }); } return true; }; var initConfig = function( editor, instanceConfig ) { // Setup the lister for the "customConfigLoaded" event. editor.on( 'customConfigLoaded', function() { if ( instanceConfig ) { // Register the events that may have been set at the instance // configuration object. if ( instanceConfig.on ) { for ( var eventName in instanceConfig.on ) { editor.on( eventName, instanceConfig.on[ eventName ] ); } } // Overwrite the settings from the in-page config. CKEDITOR.tools.extend( editor.config, instanceConfig, true ); delete editor.config.on; } onConfigLoaded( editor ); }); // The instance config may override the customConfig setting to avoid // loading the default ~/config.js file. if ( instanceConfig && instanceConfig.customConfig != undefined ) editor.config.customConfig = instanceConfig.customConfig; // Load configs from the custom configuration files. if ( !loadConfig( editor ) ) editor.fireOnce( 'customConfigLoaded' ); }; // ##### END: Config Privates var onConfigLoaded = function( editor ) { // Set config related properties. var skin = editor.config.skin.split( ',' ), skinName = skin[ 0 ], skinPath = CKEDITOR.getUrl( skin[ 1 ] || ( '_source/' + // @Packager.RemoveLine 'skins/' + skinName + '/' ) ); editor.skinName = skinName; editor.skinPath = skinPath; editor.skinClass = 'cke_skin_' + skinName; // Fire the "configLoaded" event. editor.fireOnce( 'configLoaded' ); // Load language file. loadLang( editor ); }; var loadLang = function( editor ) { CKEDITOR.lang.load( editor.config.language, editor.config.defaultLanguage, function( languageCode, lang ) { editor.langCode = languageCode; // As we'll be adding plugin specific entries that could come // from different language code files, we need a copy of lang, // not a direct reference to it. editor.lang = CKEDITOR.tools.prototypedCopy( lang ); // We're not able to support RTL in Firefox 2 at this time. if ( CKEDITOR.env.gecko && CKEDITOR.env.version < 10900 && editor.lang.dir == 'rtl' ) editor.lang.dir = 'ltr'; loadPlugins( editor ); }); }; var loadPlugins = function( editor ) { var config = editor.config, plugins = config.plugins, extraPlugins = config.extraPlugins, removePlugins = config.removePlugins; if ( extraPlugins ) { // Remove them first to avoid duplications. var removeRegex = new RegExp( '(?:^|,)(?:' + extraPlugins.replace( /\s*,\s*/g, '|' ) + ')(?=,|$)' , 'g' ); plugins = plugins.replace( removeRegex, '' ); plugins += ',' + extraPlugins; } if ( removePlugins ) { removeRegex = new RegExp( '(?:^|,)(?:' + removePlugins.replace( /\s*,\s*/g, '|' ) + ')(?=,|$)' , 'g' ); plugins = plugins.replace( removeRegex, '' ); } // Load all plugins defined in the "plugins" setting. CKEDITOR.plugins.load( plugins.split( ',' ), function( plugins ) { // The list of plugins. var pluginsArray = []; // The language code to get loaded for each plugin. Null // entries will be appended for plugins with no language files. var languageCodes = []; // The list of URLs to language files. var languageFiles = []; // Cache the loaded plugin names. editor.plugins = plugins; // Loop through all plugins, to build the list of language // files to get loaded. for ( var pluginName in plugins ) { var plugin = plugins[ pluginName ], pluginLangs = plugin.lang, pluginPath = CKEDITOR.plugins.getPath( pluginName ), lang = null; // Set the plugin path in the plugin. plugin.path = pluginPath; // If the plugin has "lang". if ( pluginLangs ) { // Resolve the plugin language. If the current language // is not available, get the first one (default one). lang = ( CKEDITOR.tools.indexOf( pluginLangs, editor.langCode ) >= 0 ? editor.langCode : pluginLangs[ 0 ] ); if ( !plugin.lang[ lang ] ) { // Put the language file URL into the list of files to // get downloaded. languageFiles.push( CKEDITOR.getUrl( pluginPath + 'lang/' + lang + '.js' ) ); } else { CKEDITOR.tools.extend( editor.lang, plugin.lang[ lang ] ); lang = null; } } // Save the language code, so we know later which // language has been resolved to this plugin. languageCodes.push( lang ); pluginsArray.push( plugin ); } // Load all plugin specific language files in a row. CKEDITOR.scriptLoader.load( languageFiles, function() { // Initialize all plugins that have the "beforeInit" and "init" methods defined. var methods = [ 'beforeInit', 'init', 'afterInit' ]; for ( var m = 0 ; m < methods.length ; m++ ) { for ( var i = 0 ; i < pluginsArray.length ; i++ ) { var plugin = pluginsArray[ i ]; // Uses the first loop to update the language entries also. if ( m === 0 && languageCodes[ i ] && plugin.lang ) CKEDITOR.tools.extend( editor.lang, plugin.lang[ languageCodes[ i ] ] ); // Call the plugin method (beforeInit and init). if ( plugin[ methods[ m ] ] ) plugin[ methods[ m ] ]( editor ); } } // Load the editor skin. editor.fire( 'pluginsLoaded' ); loadSkin( editor ); }); }); }; var loadSkin = function( editor ) { CKEDITOR.skins.load( editor, 'editor', function() { loadTheme( editor ); }); }; var loadTheme = function( editor ) { var theme = editor.config.theme; CKEDITOR.themes.load( theme, function() { var editorTheme = editor.theme = CKEDITOR.themes.get( theme ); editorTheme.path = CKEDITOR.themes.getPath( theme ); editorTheme.build( editor ); if ( editor.config.autoUpdateElement ) attachToForm( editor ); }); }; var attachToForm = function( editor ) { var element = editor.element; // If are replacing a textarea, we must if ( editor.elementMode == CKEDITOR.ELEMENT_MODE_REPLACE && element.is( 'textarea' ) ) { var form = element.$.form && new CKEDITOR.dom.element( element.$.form ); if ( form ) { function onSubmit() { editor.updateElement(); } form.on( 'submit',onSubmit ); // Setup the submit function because it doesn't fire the // "submit" event. if ( !form.$.submit.nodeName ) { form.$.submit = CKEDITOR.tools.override( form.$.submit, function( originalSubmit ) { return function() { editor.updateElement(); // For IE, the DOM submit function is not a // function, so we need thid check. if ( originalSubmit.apply ) originalSubmit.apply( this, arguments ); else originalSubmit(); }; }); } // Remove 'submit' events registered on form element before destroying.(#3988) editor.on( 'destroy', function() { form.removeListener( 'submit', onSubmit ); } ); } } }; function updateCommandsMode() { var command, commands = this._.commands, mode = this.mode; for ( var name in commands ) { command = commands[ name ]; command[ command.modes[ mode ] ? 'enable' : 'disable' ](); } } /** * Initializes the editor instance. This function is called by the editor * contructor (editor_basic.js). * @private */ CKEDITOR.editor.prototype._init = function() { // Get the properties that have been saved in the editor_base // implementation. var element = CKEDITOR.dom.element.get( this._.element ), instanceConfig = this._.instanceConfig; delete this._.element; delete this._.instanceConfig; this._.commands = {}; this._.styles = []; /** * The DOM element that has been replaced by this editor instance. This * element holds the editor data on load and post. * @name CKEDITOR.editor.prototype.element * @type CKEDITOR.dom.element * @example * var editor = CKEDITOR.instances.editor1; * alert( editor.element.getName() ); "textarea" */ this.element = element; /** * The editor instance name. It hay be the replaced element id, name or * a default name using a progressive counter (editor1, editor2, ...). * @name CKEDITOR.editor.prototype.name * @type String * @example * var editor = CKEDITOR.instances.editor1; * alert( editor.name ); "editor1" */ this.name = ( element && ( this.elementMode == CKEDITOR.ELEMENT_MODE_REPLACE ) && ( element.getId() || element.getNameAtt() ) ) || getNewName(); if ( this.name in CKEDITOR.instances ) throw '[CKEDITOR.editor] The instance "' + this.name + '" already exists.'; /** * The configurations for this editor instance. It inherits all * settings defined in (@link CKEDITOR.config}, combined with settings * loaded from custom configuration files and those defined inline in * the page when creating the editor. * @name CKEDITOR.editor.prototype.config * @type Object * @example * var editor = CKEDITOR.instances.editor1; * alert( editor.config.theme ); "default" e.g. */ this.config = CKEDITOR.tools.prototypedCopy( CKEDITOR.config ); /** * Namespace containing UI features related to this editor instance. * @name CKEDITOR.editor.prototype.ui * @type CKEDITOR.ui * @example */ this.ui = new CKEDITOR.ui( this ); /** * Controls the focus state of this editor instance. This property * is rarely used for normal API operations. It is mainly * destinated to developer adding UI elements to the editor interface. * @name CKEDITOR.editor.prototype.focusManager * @type CKEDITOR.focusManager * @example */ this.focusManager = new CKEDITOR.focusManager( this ); CKEDITOR.fire( 'instanceCreated', null, this ); this.on( 'mode', updateCommandsMode, null, null, 1 ); initConfig( this, instanceConfig ); }; })(); CKEDITOR.tools.extend( CKEDITOR.editor.prototype, /** @lends CKEDITOR.editor.prototype */ { /** * Adds a command definition to the editor instance. Commands added with * this function can be later executed with {@link #execCommand}. * @param {String} commandName The indentifier name of the command. * @param {CKEDITOR.commandDefinition} commandDefinition The command definition. * @example * editorInstance.addCommand( 'sample', * { * exec : function( editor ) * { * alert( 'Executing a command for the editor name "' + editor.name + '"!' ); * } * }); */ addCommand : function( commandName, commandDefinition ) { return this._.commands[ commandName ] = new CKEDITOR.command( this, commandDefinition ); }, /** * Add a trunk of css text to the editor which will be applied to the wysiwyg editing document. * Note: This function should be called before editor is loaded to take effect. * @param css {String} CSS text. * @example * editorInstance.addCss( 'body { background-color: grey; }' ); */ addCss : function( css ) { this._.styles.push( css ); }, /** * Destroys the editor instance, releasing all resources used by it. * If the editor replaced an element, the element will be recovered. * @param {Boolean} [noUpdate] If the instance is replacing a DOM * element, this parameter indicates whether or not to update the * element with the instance contents. * @example * alert( CKEDITOR.instances.editor1 ); e.g "object" * CKEDITOR.instances.editor1.destroy(); * alert( CKEDITOR.instances.editor1 ); "undefined" */ destroy : function( noUpdate ) { if ( !noUpdate ) this.updateElement(); this.theme.destroy( this ); this.fire( 'destroy' ); CKEDITOR.remove( this ); }, /** * Executes a command. * @param {String} commandName The indentifier name of the command. * @param {Object} [data] Data to be passed to the command * @returns {Boolean} "true" if the command has been successfuly * executed, otherwise "false". * @example * editorInstance.execCommand( 'Bold' ); */ execCommand : function( commandName, data ) { var command = this.getCommand( commandName ); var eventData = { name: commandName, commandData: data, command: command }; if ( command && command.state != CKEDITOR.TRISTATE_DISABLED ) { if ( this.fire( 'beforeCommandExec', eventData ) !== true ) { eventData.returnValue = command.exec( eventData.commandData ); // Fire the 'afterCommandExec' immediately if command is synchronous. if ( !command.async && this.fire( 'afterCommandExec', eventData ) !== true ) return eventData.returnValue; } } // throw 'Unknown command name "' + commandName + '"'; return false; }, /** * Gets one of the registered commands. Note that, after registering a * command definition with addCommand, it is transformed internally * into an instance of {@link CKEDITOR.command}, which will be then * returned by this function. * @param {String} commandName The name of the command to be returned. * This is the same used to register the command with addCommand. * @returns {CKEDITOR.command} The command object identified by the * provided name. */ getCommand : function( commandName ) { return this._.commands[ commandName ]; }, /** * Gets the editor data. The data will be in raw format. It is the same * data that is posted by the editor. * @type String * @returns (String) The editor data. * @example * if ( CKEDITOR.instances.editor1.getData() == '' ) * alert( 'There is no data available' ); */ getData : function() { this.fire( 'beforeGetData' ); var eventData = this._.data; if ( typeof eventData != 'string' ) { var element = this.element; if ( element && this.elementMode == CKEDITOR.ELEMENT_MODE_REPLACE ) eventData = element.is( 'textarea' ) ? element.getValue() : element.getHtml(); else eventData = ''; } eventData = { dataValue : eventData }; // Fire "getData" so data manipulation may happen. this.fire( 'getData', eventData ); return eventData.dataValue; }, getSnapshot : function() { var data = this.fire( 'getSnapshot' ); if ( typeof data != 'string' ) { var element = this.element; if ( element && this.elementMode == CKEDITOR.ELEMENT_MODE_REPLACE ) data = element.is( 'textarea' ) ? element.getValue() : element.getHtml(); } return data; }, loadSnapshot : function( snapshot ) { this.fire( 'loadSnapshot', snapshot ); }, /** * Sets the editor data. The data must be provided in raw format. * @param {String} data HTML code to replace the curent content in the editor. * @param {Function} callback Function to be called after the setData is completed. * @example * CKEDITOR.instances.editor1.setData( '<p>This is the editor data.</p>' ); * CKEDITOR.instances.editor1.setData( '<p>Some other editor data.</p>', function() * { * CKEDITOR.instances.editor1.checkDirty(); // true * } ); */ setData : function( data , callback ) { if( callback ) { this.on( 'dataReady', function( evt ) { evt.removeListener(); callback.call( evt.editor ); } ); } // Fire "setData" so data manipulation may happen. var eventData = { dataValue : data }; this.fire( 'setData', eventData ); this._.data = eventData.dataValue; this.fire( 'afterSetData', eventData ); }, /** * Inserts HTML into the currently selected position in the editor. * @param {String} data HTML code to be inserted into the editor. * @example * CKEDITOR.instances.editor1.insertHtml( '<p>This is a new paragraph.</p>' ); */ insertHtml : function( data ) { this.fire( 'insertHtml', data ); }, /** * Inserts an element into the currently selected position in the * editor. * @param {CKEDITOR.dom.element} element The element to be inserted * into the editor. * @example * var element = CKEDITOR.dom.element.createFromHtml( '<img src="hello.png" border="0" title="Hello" />' ); * CKEDITOR.instances.editor1.insertElement( element ); */ insertElement : function( element ) { this.fire( 'insertElement', element ); }, checkDirty : function() { return ( this.mayBeDirty && this._.previousValue !== this.getSnapshot() ); }, resetDirty : function() { if ( this.mayBeDirty ) this._.previousValue = this.getSnapshot(); }, /** * Updates the <textarea> element that has been replaced by the editor with * the current data available in the editor. * @example * CKEDITOR.instances.editor1.updateElement(); * alert( document.getElementById( 'editor1' ).value ); // The current editor data. */ updateElement : function() { var element = this.element; if ( element && this.elementMode == CKEDITOR.ELEMENT_MODE_REPLACE ) { if ( element.is( 'textarea' ) ) element.setValue( this.getData() ); else element.setHtml( this.getData() ); } } }); CKEDITOR.on( 'loaded', function() { // Run the full initialization for pending editors. var pending = CKEDITOR.editor._pending; if ( pending ) { delete CKEDITOR.editor._pending; for ( var i = 0 ; i < pending.length ; i++ ) pending[ i ]._init(); } });