source: sandbox/filemanager/tp/fckeditor/_samples/html/sample08.html @ 1575

Revision 1575, 6.2 KB checked in by amuller, 14 years ago (diff)

Ticket #597 - Implentação, melhorias do modulo gerenciador de arquivos

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1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
2<!--
3 * FCKeditor - The text editor for Internet - http://www.fckeditor.net
4 * Copyright (C) 2003-2009 Frederico Caldeira Knabben
5 *
6 * == BEGIN LICENSE ==
7 *
8 * Licensed under the terms of any of the following licenses at your
9 * choice:
10 *
11 *  - GNU General Public License Version 2 or later (the "GPL")
12 *    http://www.gnu.org/licenses/gpl.html
13 *
14 *  - GNU Lesser General Public License Version 2.1 or later (the "LGPL")
15 *    http://www.gnu.org/licenses/lgpl.html
16 *
17 *  - Mozilla Public License Version 1.1 or later (the "MPL")
18 *    http://www.mozilla.org/MPL/MPL-1.1.html
19 *
20 * == END LICENSE ==
21 *
22 * Sample page.
23-->
24<html xmlns="http://www.w3.org/1999/xhtml">
25<head>
26        <title>FCKeditor - Sample</title>
27        <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
28        <meta name="robots" content="noindex, nofollow" />
29        <link href="../sample.css" rel="stylesheet" type="text/css" />
30        <script type="text/javascript" src="../../fckeditor.js"></script>
31        <script type="text/javascript">
32<!--
33// FCKeditor_OnComplete is a special function that is called when an editor
34// instance is loaded ad available to the API. It must be named exactly in
35// this way.
36function FCKeditor_OnComplete( editorInstance )
37{
38        // Show the editor name and description in the browser status bar.
39        document.getElementById('eMessage').innerHTML = 'Instance "' + editorInstance.Name + '" loaded - ' + editorInstance.Description ;
40
41        // Show this sample buttons.
42        document.getElementById('eButtons').style.visibility = '' ;
43}
44
45function InsertHTML()
46{
47        // Get the editor instance that we want to interact with.
48        var oEditor = FCKeditorAPI.GetInstance('FCKeditor1') ;
49
50        // Check the active editing mode.
51        if ( oEditor.EditMode == FCK_EDITMODE_WYSIWYG )
52        {
53                // Insert the desired HTML.
54                oEditor.InsertHtml( '- This is some <a href="/Test1.html">sample<\/a> HTML -' ) ;
55        }
56        else
57                alert( 'You must be on WYSIWYG mode!' ) ;
58}
59
60function SetContents()
61{
62        // Get the editor instance that we want to interact with.
63        var oEditor = FCKeditorAPI.GetInstance('FCKeditor1') ;
64
65        // Set the editor contents (replace the actual one).
66        oEditor.SetData( 'This is the <b>new content<\/b> I want in the editor.' ) ;
67}
68
69function GetContents()
70{
71        // Get the editor instance that we want to interact with.
72        var oEditor = FCKeditorAPI.GetInstance('FCKeditor1') ;
73
74        // Get the editor contents in XHTML.
75        alert( oEditor.GetXHTML( true ) ) ;             // "true" means you want it formatted.
76}
77
78function ExecuteCommand( commandName )
79{
80        // Get the editor instance that we want to interact with.
81        var oEditor = FCKeditorAPI.GetInstance('FCKeditor1') ;
82
83        // Execute the command.
84        oEditor.Commands.GetCommand( commandName ).Execute() ;
85}
86
87function GetLength()
88{
89        // This functions shows that you can interact directly with the editor area
90        // DOM. In this way you have the freedom to do anything you want with it.
91
92        // Get the editor instance that we want to interact with.
93        var oEditor = FCKeditorAPI.GetInstance('FCKeditor1') ;
94
95        // Get the Editor Area DOM (Document object).
96        var oDOM = oEditor.EditorDocument ;
97
98        var iLength ;
99
100        // The are two diffent ways to get the text (without HTML markups).
101        // It is browser specific.
102
103        if ( document.all )             // If Internet Explorer.
104        {
105                iLength = oDOM.body.innerText.length ;
106        }
107        else                                    // If Gecko.
108        {
109                var r = oDOM.createRange() ;
110                r.selectNodeContents( oDOM.body ) ;
111                iLength = r.toString().length ;
112        }
113
114        alert( 'Actual text length (without HTML markups): ' + iLength + ' characters' ) ;
115}
116
117function GetInnerHTML()
118{
119        // Get the editor instance that we want to interact with.
120        var oEditor = FCKeditorAPI.GetInstance('FCKeditor1') ;
121
122        alert( oEditor.EditorDocument.body.innerHTML ) ;
123}
124
125function CheckIsDirty()
126{
127        // Get the editor instance that we want to interact with.
128        var oEditor = FCKeditorAPI.GetInstance('FCKeditor1') ;
129        alert( oEditor.IsDirty() ) ;
130}
131
132function ResetIsDirty()
133{
134        // Get the editor instance that we want to interact with.
135        var oEditor = FCKeditorAPI.GetInstance('FCKeditor1') ;
136        oEditor.ResetIsDirty() ;
137        alert( 'The "IsDirty" status has been reset' ) ;
138}
139-->
140        </script>
141</head>
142<body>
143        <h1>
144                FCKeditor - JavaScript - Sample 8
145        </h1>
146        <div>
147                This sample shows how to use the FCKeditor JavaScript API to interact with the editor
148                at runtime.
149        </div>
150        <hr />
151        <form action="../php/sampleposteddata.php" method="post" target="_blank">
152                <script type="text/javascript">
153<!--
154// Automatically calculates the editor base path based on the _samples directory.
155// This is usefull only for these samples. A real application should use something like this:
156// oFCKeditor.BasePath = '/fckeditor/' ;        // '/fckeditor/' is the default value.
157var sBasePath = document.location.href.substring(0,document.location.href.lastIndexOf('_samples')) ;
158
159var oFCKeditor = new FCKeditor( 'FCKeditor1' ) ;
160oFCKeditor.BasePath     = sBasePath ;
161oFCKeditor.Value        = '<p>This is some <strong>sample text<\/strong>. You are using <a href="http://www.fckeditor.net/">FCKeditor<\/a>.<\/p>' ;
162oFCKeditor.Create() ;
163//-->
164                </script>
165                <br />
166                <input type="submit" value="Submit" />
167        </form>
168        <div>
169                &nbsp;
170        </div>
171        <hr />
172        <div id="eMessage">
173                &nbsp;
174        </div>
175        <div>
176                &nbsp;
177        </div>
178        <div id="eButtons" style="visibility: hidden">
179                <input type="button" value="Insert HTML" onclick="InsertHTML();" />
180                <input type="button" value="Set Editor Contents" onclick="SetContents();" />
181                <input type="button" value="Get Editor Contents (XHTML)" onclick="GetContents();" />
182                <br />
183                <br />
184                <input type="button" value='Execute "Bold" Command' onclick="ExecuteCommand('Bold');" />
185                <input type="button" value='Execute "Link" Command' onclick="ExecuteCommand('Link');" />
186                <br />
187                <br />
188                <input type="button" value="Interact with the Editor Area DOM" onclick="GetLength();" />
189                <input type="button" value="Get innerHTML" onclick="GetInnerHTML();" />
190                <br />
191                <br />
192                <input type="button" value="Check IsDirty()" onclick="CheckIsDirty();" />
193                <input type="button" value="Reset IsDirty()" onclick="ResetIsDirty();" />
194        </div>
195</body>
196</html>
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