source: sandbox/filemanager/tp/fckeditor/editor/_source/classes/fckplugin.js @ 1575

Revision 1575, 1.7 KB checked in by amuller, 14 years ago (diff)

Ticket #597 - Implentação, melhorias do modulo gerenciador de arquivos

  • Property svn:executable set to *
Line 
1/*
2 * FCKeditor - The text editor for Internet - http://www.fckeditor.net
3 * Copyright (C) 2003-2009 Frederico Caldeira Knabben
4 *
5 * == BEGIN LICENSE ==
6 *
7 * Licensed under the terms of any of the following licenses at your
8 * choice:
9 *
10 *  - GNU General Public License Version 2 or later (the "GPL")
11 *    http://www.gnu.org/licenses/gpl.html
12 *
13 *  - GNU Lesser General Public License Version 2.1 or later (the "LGPL")
14 *    http://www.gnu.org/licenses/lgpl.html
15 *
16 *  - Mozilla Public License Version 1.1 or later (the "MPL")
17 *    http://www.mozilla.org/MPL/MPL-1.1.html
18 *
19 * == END LICENSE ==
20 *
21 * FCKPlugin Class: Represents a single plugin.
22 */
23
24var FCKPlugin = function( name, availableLangs, basePath )
25{
26        this.Name = name ;
27        this.BasePath = basePath ? basePath : FCKConfig.PluginsPath ;
28        this.Path = this.BasePath + name + '/' ;
29
30        if ( !availableLangs || availableLangs.length == 0 )
31                this.AvailableLangs = new Array() ;
32        else
33                this.AvailableLangs = availableLangs.split(',') ;
34}
35
36FCKPlugin.prototype.Load = function()
37{
38        // Load the language file, if defined.
39        if ( this.AvailableLangs.length > 0 )
40        {
41                var sLang ;
42
43                // Check if the plugin has the language file for the active language.
44                if ( this.AvailableLangs.IndexOf( FCKLanguageManager.ActiveLanguage.Code ) >= 0 )
45                        sLang = FCKLanguageManager.ActiveLanguage.Code ;
46                else
47                        // Load the default language file (first one) if the current one is not available.
48                        sLang = this.AvailableLangs[0] ;
49
50                // Add the main plugin script.
51                LoadScript( this.Path + 'lang/' + sLang + '.js' ) ;
52        }
53
54        // Add the main plugin script.
55        LoadScript( this.Path + 'fckplugin.js' ) ;
56}
Note: See TracBrowser for help on using the repository browser.